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John romero tidiness theory
John romero tidiness theory







john romero tidiness theory

Yet for the most part our posts have assumed a certain level of familiarity with RPGs and their terminology. I’m also going to refer back to Mattias’ excellent post about role-playing, because he did such a damn fine job of describing what role-playing is.Īll three of us have written about role-playing games (check out the GMing category, and look at the older articles). No, this post is meant to unpack the terminology surrounding role-playing games, and to be used as a future point of reference. When I say RPG, I (usually) don’t mean rocket-propelled grenade. I’ll post it when it’s mostly done, but let’s call it September 9th just to be sure. Just remember that my Jerome lives in a world of fantastical alternate history, while Mattias’ Jerome lives in a straight up fantasy world.Īnyway, the news is this: I expect that there will be another short story installment in the next two weeks. Now we’ve both got main characters named Jerome in our stories, which certainly doesn’t help you, our readers. I’m afraid there was some cross-pollination after Mattias briefly used the name “Jerome” for all of his RPG characters. My choose-your-own-adventure is still hidden a little deeper in there, so you’ll have to click on the tab itself in order to find it (I should probably fix that too, just to make my other work more accessible, no?).Īlso similar to Mattias’ note, I’ve got news on more adventures for Jerome! My Jerome, not his. First, some housekeeping notes: I’ve set up additional pages such that you can more easily find my creative content simply by mousing over the Our Fiction tab. Much like Mattias’ post, this one is meant to keep you up to date.

john romero tidiness theory john romero tidiness theory

I expect I’ll be writing more posts like this in the course of writing this blog.

john romero tidiness theory

Maybe I should put a number on that title. I highly recommend that you check it out, and contribute to their Kickstarter if you like what you see. Simply put, I quite like this project and I’m looking forward to reading the next issue. I am of course quite partial to Lucy’s work, but I found several new artists that I expect to look up once I’ve finished writing this post (never mind, I couldn’t resist and already looked them up). The art changes from one story to the next as different artists take the reins, offering a wide variety of styles in a medium that is more often denoted by much larger uniform chunks.

John romero tidiness theory full#

But leaving it at that doesn’t do full justice to the content a number of the stories were just as deep and engaging as I would hope something aimed at an older audience to be, and the stories that didn’t quite hit that note felt like they promised to do so within the next few episodes. These stories are all designed to be accessible to young readers, and as such they are short, move quickly, and don’t require an extensive background vocabulary. Your initial introduction to the material is offered by a young cartographer named Shreya, who travels around the world of Cartozia mapping it out and collecting stories. The world itself is filled out in promising detail on a map in the center of the first issue (like that pretty one up above). One of the central conceits of the project is that each of the artist teams will create stories from a randomly chosen location in the world of Cartozia, with the eventual goal of having every artist tell a story from every section of the world. It explores the world of Cartozia by offering stories from all over the map… literally. Quick disclaimer: I received my copy of the first issue as a review submission, and am friends with Lucy Bellwood, one of the excellent artists on the project.Ĭartozia Tales is the collaborative creation of a group of indy cartoonists, with two issues out and another eight to come pending a successful Kickstarter project.









John romero tidiness theory